So I know not everyone out there got to make it to the Appnation panel at PAX where we gave a gameplay demo of Containment. We here at Castle Bootsnake felt bad about this, as we really do want to share the game with all of you. So we set up multiple meetings to work… Continue reading Containment Trailer!
Well PAX ‘11 has come to an end! Actually, let’s start this post off right. Thank you to the AppNation guys, Jeff Cannata, Justin McElroy, and all of the people who came to watch the panel on Saturday, for giving us the chance to share Containment. We love you, want to have 10,000 of your… Continue reading “Post PAX’11 write up”, or “Yay I have my voice back!”
Well, let’s start with the bad news first. We won’t be having a booth this year. Now I know this is probably hard to read at this point. Eyes a bit watery? Don’t worry, we’ll back up the story of a bug getting in there. However, dry those tears dear readers! We will be walking… Continue reading Containment at PAX 2011!
This is probably more awesome for us, than you guys, but we got us a Bootsnake Games banner! It’s useful for so many things. Expos and shows, we now have something to identify the company at a distance! Top of flagpoles, we now have something to fly! Nights under the opens stars, we now have… Continue reading New Bootsnake Banner!
So, as we’ve mentioned before, we’re making Containment in the Unity engine. One of the many benefits we’ve gained from this decision is the use of the Unity Web Player, which we kinda love. Not in a weird way or anything.. but maybe a dinner and movie kinda way. We’d bring flowers… Anyways. Mat just finished… Continue reading Unity Web Player
Well the journey out of Castle Bootsnake to the Haunted Temple Studios side of town proved to be a huge success. We were lucky enough to be able to show off a Containment demo at the Seattle Indies Expo Monday night, and honestly had a blast! There were a total of 15 amazing Seattle indie exhibitors… Continue reading Seattle Indies Expo 2011
Today we have a sneak peek at the most common adversary in our game, the lowly zombie. This seems like a good time to give you an inside look into how the zombie was made and brought into the game. Our zombie was created by Gary Lee, a talented character artist working at Flying Lab… Continue reading Ziggy Braineater an introduction, or Ziggy, the Unlifetime Story
We’ve been hard at work on Containment over this last week. Honest! We’ve even given up our 2pm daily nacho break, which has allowed us to make the game 32% more awesome. Now tell me that’s not dedication! The biggest non-nacho gain being that we’re entirely moved over to Unity at this point! This allows… Continue reading Screenshots! (Oh and words you will skip to see the screenshots faster)
Seattle, Washington – Bootsnake Games, an independent startup founded by ex-developers of Pirates of the Burning Sea and the Supreme Commander franchise, announces its forthcoming game Containment, a Zombie Puzzler for iPad and PC/Mac. Containment transports the player to the sleepy town of Franklin – a town best known for its award-winning apple pie, the state’s largest… Continue reading Official Announcement!
Oh man, have we been busy lately! We just finished up our demo for PAX and IndieCade. We hope we make the cut, but even if we don’t, it was a blast finishing up the demo. Looking back at the older versions of the game really shows just how far we’ve come. We’re looking forward… Continue reading Meet the staff: Part 2