To the wilds of PC with ye, Ziggy!

As of like now (I mean then, now further back in time from now, even further now), you can spend your hard earned dollar bills on Containment: The Zombie Puzzler for the PC.

The most glorious and esteemed lords and ladies at Steam have placed the game into their servers or mainframes or floppy disk drives or whatever. Utilizing the latest in grass fed beef Internet, you can gather up all the bits and see for yourself what we have been fussing about for some time.

The following is like some silly soapy journal or something, but it’s our damn journal so we can do it. So there!


We really hope you enjoy the hell out of the game. We feel like we’ve made a special little thing here at Bootsnake Games. We are so damn happy that it’s going out on PC. We are very proud of the game on both iPad and PC.

Making this game has simply been a wild and awesome ride. We are so lucky to have had this chance to make this game. Castle Bootsnake has been such a fun and exciting place. There is some metaphorical blood of ours all over the Castle, but that’s just as it should be.

Before we sign off, we have to make sure we properly pay people their due. A bunch of great people helped us in our times of need. Bootsnake Games loves you folks and think you are the bee’s knees, elbows, and and other body part Tony Jaa uses as a weapon.

Howard, Grant, Gary, Ken, Duds, Graham, Steve, Brad, Janet. We love you for all you did. You are why the game looks, sounds, reads, and plays as well as it does. Thank you.

To every other person who supported us even a little. Thank you.

And now! Through the miracles of Steam, we are proud to open the gates up to Containment: The Zombie Puzzler.

Please, impress upon the zombies how horrible and wrong their behavior has been.

Keep Franklin Living.

– The Dapper Crew of Bootsnake Games

Containment: The Zombie Puzzler on Steam


  1. I came here to find out more about Zombie puzzler. I read your journal…
    ( To the wilds of PC with ye, Ziggy!)
     Sorry to say, but the less than professional attitude/ choice of words is quite off putting =-( Just so you know that the “it’s our damn journal so we can write whatever we want”  attitude does influence potential buyers.
    I hope your game will be succesfull though. It looks fun and is on my wishlist.

  2. I can’t find any support for this game.  I have an ASUS laptop, g74s, that starts the game then goes immediately to a pink screen when you choose campaign.  In the upper left hand corner is a thumbprint and a pause button that you can’t unpause.  How do you fix this?

  3. Hey, so i saw the trailer on steam and thought it looked really cool, especially the music. Who’s the artist if i may ask?

  4. I just completed the campaign and the two survivals. Fun small game at a fair price. Could you guys ask for a Steam forum so replay can discuss you game and ask for support?
    Also, is it possible to make the Steam achievement counters work so you can check your progress?

  5. Heya,

    Thanks for your feedback. We always looking for ways to improve what we are up to.

    Thanks for stopping by the site.

  6. Greetings!

    We licensed the song from the following source. Not sure if there is a commercial version of it, but we really like the song a lot 🙂

    TITLE: Out of IdeasPERFORMED BY: Dan PhillipsonCOMPOSED BY: Dan Phillipson (PRS)PUBLISHED BY: AudioSparx (ASCAP)COURTESY OF:

  7. Howdy,

    We will ask Steam about the forum to see what we can do for that.

    We are working on some bug fixes this week such as the Steam achievement counters working. We’re hoping to have that up early this week.

    Let us know if there is anything else you’d like to see!


  8. Sorry you are having a problem with it. That’s something we unfortunately haven’t see. i’ve send off a request to Unity (the engine we are using) about it to see if they have seen anything.

    If you have a minute, could you send the file at steamappscommoncontainmentcontainment_dataoutput_log.txt to

  9. Bought the game, played though the story bit and enjoyed it, but I need to make a suggestion.  A PC isn’t a tablet, so you should be able to pickup power-ups / interact with background objects with a click instead of / in addition to a ‘swipe’. Same with using power-ups, click the sniper, then click the target, instead of needing to drag it off the fingerprint.

  10. Thanks for the feedback!

    We’ll take a look at getting this in for items.

    We should have a build up tomorrow where you can click on items in the environment as well as swipe.

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