Today I thought I would share with you all the story of our next game as it is right now. This is all of course subject and likely to change and blah blah blah. I think you all can handle seeing what it looks like now even if it doesn’t turn out this way in… Continue reading Six Rock – The Story So Far
Hey there! We have posted an FAQ to help answer some questions about Containment!! It’s on the site, and we will try to add to it as people ask more questions. http://www.bootsnakegames.com/containment-faq If you want to know more, please ask away! We want to make the best games that we can, and we want to… Continue reading Containment – Frequently Asked Questions
We have the pleasure of informing you that our most beautiful game, Containment: The Zombie Puzzler, is available for purchase as part of the current Indie Royale Bundle. This is an honor for us to be included with 4 other great games: Dungeon Defender, Data Jammers, Weird Worlds, and Brain Pipe. This is how Indie… Continue reading Containment Comes to Indie Royale
So I know not everyone out there got to make it to the Appnation panel at PAX where we gave a gameplay demo of Containment. We here at Castle Bootsnake felt bad about this, as we really do want to share the game with all of you. So we set up multiple meetings to work… Continue reading Containment Trailer!
So, as we’ve mentioned before, we’re making Containment in the Unity engine. One of the many benefits we’ve gained from this decision is the use of the Unity Web Player, which we kinda love. Not in a weird way or anything.. but maybe a dinner and movie kinda way. We’d bring flowers… Anyways. Mat just finished… Continue reading Unity Web Player
Well the journey out of Castle Bootsnake to the Haunted Temple Studios side of town proved to be a huge success. We were lucky enough to be able to show off a Containment demo at the Seattle Indies Expo Monday night, and honestly had a blast! There were a total of 15 amazing Seattle indie exhibitors… Continue reading Seattle Indies Expo 2011
Today we have a sneak peek at the most common adversary in our game, the lowly zombie. This seems like a good time to give you an inside look into how the zombie was made and brought into the game. Our zombie was created by Gary Lee, a talented character artist working at Flying Lab… Continue reading Ziggy Braineater an introduction, or Ziggy, the Unlifetime Story
We’ve been hard at work on Containment over this last week. Honest! We’ve even given up our 2pm daily nacho break, which has allowed us to make the game 32% more awesome. Now tell me that’s not dedication! The biggest non-nacho gain being that we’re entirely moved over to Unity at this point! This allows… Continue reading Screenshots! (Oh and words you will skip to see the screenshots faster)