Deadrock Divide is our current work in progress. For more information check out our blogs or sign up for the newsletter to stay up to date. (we don’t update if often so don’t worry about spam) Our original game, Containment: The Zombie Puzzler, is currently available. For more information, click here.
Today I thought I would share with you all the story of our next game as it is right now. This is all of course subject and likely to change and blah blah blah. I think you all can handle seeing what it looks like now even if it doesn’t turn out this way in… Continue reading Six Rock – The Story So Far
PLANNING AT CASTLE BOOTSNAKE We’ve had a lot of people ask us what is next. It’s a very good question, and one that is hard to really answer. You’d think it would be easy. We’re an indie developer and we can do what we want! So we’re totally building the next crazy weird indie game!… Continue reading Building Our Roadmap
I mean seriously, how can you not love this? I’d tell you what it was.. but honestly I’d have to ask Dru. I do know it functions in game already though! Hey Artists! Get to work! [facebook_ilike]
So I know not everyone out there got to make it to the Appnation panel at PAX where we gave a gameplay demo of Containment. We here at Castle Bootsnake felt bad about this, as we really do want to share the game with all of you. So we set up multiple meetings to work… Continue reading Containment Trailer!
Today we have a sneak peek at the most common adversary in our game, the lowly zombie. This seems like a good time to give you an inside look into how the zombie was made and brought into the game. Our zombie was created by Gary Lee, a talented character artist working at Flying Lab… Continue reading Ziggy Braineater an introduction, or Ziggy, the Unlifetime Story