Meet the staff: Part 2

Oh man, have we been busy lately! We just finished up our demo for PAX and IndieCade. We hope we make the cut, but even if we don’t, it was a blast finishing up the demo. Looking back at the older versions of the game really shows just how far we’ve come. We’re looking forward to showing off just how far it’s come in the next few months.

You may have noticed that we hired a new Artist here at Bootsnake. We haven’t really introduced the new guy yet, though. So today, I would like to give a behind-the-scenes look into the hiring practices here at the Castle.

Some of us have worked with Noah Presnell in the past, and we knew that he would be a perfect fit for Bootsnake Games.  Environment art was one of the things we needed the most in recent months, and Noah’s name was at the top of our list.  However, as you may know, 100% of employees at Bootsnake Games are from the great state of Texas – but not Noah.  He’s from Olympia, Washington.

To remedy this, we have officially (except no one here is an official of anything other than maybe being terrible at StarCraft) annexed Olympia, Washington as part of Texas. Having established that Noah is from Olympia, Washington, Texas, we were able to hire him without incident.

You might think this doesn’t make sense.  But if you think about it, Olympia and Texas have a ridiculous number of things in common. Olympia beer is like Lone Star beer. We may prefer Lone Star here but both are cheap and consumed by hipsters. The similarities are endless, I tell you!

We are super happy to have Noah on board.  Things have been running so smoothly, it’s like he’s always been here – probably due to the fact that he’s from Texas. The only snag we’ve had is that during the crunch for PAX demo, we forgot Noah’s chair party. But we’ll make it up. You know we are good for it!

And now a final message from all of us:

The drawbridge is down, and there’s a hell of a lot of work to be done. Welcome to Castle Bootsnake, Noah!

Now get to work!

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